For decades, gaming was built around the single purchase of a game that you played for a couple of years until a new one was released.
That model quickly became unsustainable as the cost of developing AAA titles rose into the hundreds of millions. This became a bigger issue with games like Fortnite and other battle royales because they also need large populations of players on at any given time or the game will die. Because a hefty upfront price tag might kill the game altogether, options were limited.
Enter the era of in-game cosmetics. This model operates a lot like a freemium model by which games like Fortnite will allow anyone to download the play the game for free, but in-game cosmetics, like character or gun skins, cost money. Because many players will often spend $10 or $20, and others will spend hundreds of dollars over the years, it ends up often being more profitable than a single upfront purchase.
Despite being a relatively new shift in the gaming world, it’s quickly becoming the standard across the gaming industry, with the gaming cosmetics market size estimated to be at $50 billion. With this, gaming marketplaces to buy and sell these skins have become big business.
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Many of these trends and companies are incredibly controversial. Despite GameStop staying near its highs following its massive run-up in early 2021, many still believe it’s overvalued, while others believe it’s significantly undervalued.
Meta has received constant criticism for its metaverse plans and the billions it is spending on the space. Some don’t like the micro-transactions aspect of gaming, and others are happy to play these games for free without cosmetics. While there’s no shortage of controversy, one thing is clear: This trend is here to stay.
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