Notcoin's Plotvinov On Making Blockchain Accessible Through Gaming: 'A Game Creates Strong Emotional Connection'

Amid the transformative rise of digital currencies and blockchain technology, one project has captured global attention for its simplicity and ingenuity: Notcoin. Conceived by Sasha Plotvinov and his team at Open Builders, what began as a straightforward clicker game has blossomed into a viral phenomenon, drawing over 35 million users on Telegram in record time.

As the creative mind behind Notcoin, a wildly popular Telegram-based clicker game, Sasha and his team have redefined how people interact with blockchain.

In an exclusive interview with Benzinga, Sasha shares his goal on how to transform Notcoin into a vibrant, community-powered gaming ecosystem which can bridge the gap between entertainment and blockchain technology.

How was your journey with Notcoin from 70,000 users to 35 million users. Share with us the success story so far.

From my perspective, I want to not only build it, but also shape the vibe. I’m still doing all my Notcoin social media myself, just for fun. It’s just some kind of thing that I just don’t want to delegate to anyone. About new games, all the new projects that we’re working with, we help docs, for example, to basically, the core idea of the mining through your age in Telegram is something that we contributed in some part of the product as well.

You need to make sure that the games are new and authentic enough, so people are not bored before, because right now, it’s hard to attract people to top tier.

Share something about the Tap to Earn and why do you think this Tap to Earn model resonates so strongly with users?

In Tap to earn model, you just tap to the something, button, or a coin or something, and then you see how more and more coins are adding to your balance. Then you can, let’s say, spend these coins to some in-app boosts and so on and so on, and then you can compete with others. Basically, it’s more like, again, it’s just a simple mechanic that allows people to mine coins. You can do this in many ways. You cannot ask to tap. You can ask to open it.

So, I mean, it’s just different ways to do the same thing. Make a distribution of coins across millions of users while they’re doing some actions for that.

Which marketing strategies were most effective in building Not’s user base?

And then the horizontal layer is just going broad and that’s where it starts. It means that you just create a system when people are motivated enough to invite other people. Basically, that’s the pure advice, how to make whatever 10, 50 million user applications.

How does Notcoin manage technical challenges with such rapid user growth?

You must learn how to navigate through all these limitations. And the better you adjust, in general, the better you survive.

What strategies are in place to keep users engaged over the long term?

So that kind of cycles, Counterstrike, everything. I mean, this is kind of games that people playing for many, many, many years. I think that’s one of the ways. Another way is to go with long, you know, kind of building a character, building a profile. Let’s say World of Warcraft, people are playing this for many, many years. EVE Online, like EVE Online is crazy.

It’s like 16% of people that played EVE Online on the first year, 10 years ago, are still playing the game, That’s quite huge. People are so stick to this game and all the new users are coming as well.

How does Notcoin plan to differentiate itself as more projects adopt similar models?

I think the only way is basically just to be ready for a change. So, it’s true. Everything that worked in April doesn’t work right now. Everything that worked on the summer doesn’t work right now.

What's next for Notcoin as it continues to grow?

On the other side, we understood business part as well. So, we know how to right now to make a business from this. And also from our community side, what we do right now, we’re trying to put Notcoin community holders in the center of every single thing we’ve built. Let’s say we help game to go and be published through Notcoin. And we have agreement that 20% of the stock of this game will go to the Notcoin community.

So that’s the way how we basically attract more and more value into the ecosystem. We do what we know how to do, and we just continue to grow the ecosystem. Sometimes I think we switch our tactical plans, but the strategy is the same.

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