Elon Musk Made A Video Game At Age 12 And Sold It For $500. Where Is It Now?

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In 1983, when he was 12 years old, Elon Musk began coding and created a video game called “Blastar.” The game required players to control spaceships, armed with five lives, as they navigated through a dangerous space filled with alien freighters, hydrogen bombs, and menacing status beam machines.

In 1984, Musk’s coding skills became evident to the world. The source code for “Blastar” was published in the industry trade magazine, PC and Office Technology. As a recognition of his talent, Musk received $500 for creating it.

In 2015, Ashlee Vance, a technology reporter at Bloomberg, brought attention to Musk’s dormant creation, “Blastar,” through her book. This revelation caught the interest of Tomas Lloret, a software engineer at Google. Lloret revived Musk’s code and turned “Blastar” into a playable game that anyone with internet access could enjoy.

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When you consider it, the many hours you’ve put into a game or the money you’ve spent on in-game items are a substantial investment. Unfortunately, due to technical limitations, most of these investments remain locked within the game’s system. What is Gameflip’s goal? To overcome these barriers.

Gameflip has brought about a revolution that enables gamers like you to easily trade your digital game assets. This platform gives a new lease of life to items that would otherwise remain stuck within the game. Since its beginning, Gameflip has achieved impressive sales of over $160 million, with support from Silicon Valley venture capitalists who invested $10 million.

The company has also raised more than $1.6 million from nearly 1,000 investors on StartEngine. Investments like these, alongside other opportunities — such as Mode Mobile, a service helping consumers earn and save for activities like playing games — are accessible by retail investors. 

Trending: Owners of this new phone can make money by playing video games, listening to music or reading the news. Its makers just hit $50 million in revenue, and that's only one-tenth of what they have planned.

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