With nearly $80 billion in cash, the Mac maker has plenty of spending money. But how should it be used?
Around the offices at Benzinga, some have said (perhaps jokingly) that Apple (NASDAQ:
AAPL) should attempt to cure cancer to keep Steve Jobs alive. Obviously that's not going to happen. I don't think that even Jobs himself would risk sacrificing his entire company for this endeavor. He loves Apple too much.
There are, however, many other ways for the iPhone creator to empty its bank account.
1. Enter the TV Market – The RIGHT Way
If Apple is truly determined to
own our living rooms, the company might as well put its excess cash to good use and make a TV that looks beautiful, offers unprecedented features (it should be like a giant iPad – minus the touch screen), and retails for a reasonable price.
Did you catch that last one, Apple? We know it's not in your character to release a product at a reasonable price. If it was, you wouldn't be able make as much money selling one MacBook Pro as Hewlett-Packard (NYSE:
HPQ) makes selling
seven computers.
With nearly $80 billion to burn, Apple can afford to charge less for a new TV. Yes, this would result in a smaller profit margin, and we all know that it's the company's margins that allowed it to post such
enormous profits. Still, the TV market is a new beast for Apple. The company could become a leader in this sector, no question. But it can't do it at $2,000 for a 46-inch set (the likely price considering Apple charges $1,000 for a 27-inch computer monitor). No one is going to pay that much for a TV when they can get a 46-inch set from Sony (NYSE:
SNE) for half that price.
2. Take Control of Facebook
Call it a preemptive strike against what looks to be an inevitable takeover from Microsoft (NASDAQ:
MSFT) – make no mistake, the
Skype invasion is
just the beginning – Apple should consider pouring every cent it has into the acquisition of Facebook. At an estimated
$70 to $200 billion valuation, Facebook won't come cheap. Apple may not up have enough cash on hand to acquire the social networking giant. But the website is enormous, influential, and has a worldwide presence unlike any other.
But wait – does Facebook really fit into Apple's business model?: No. But let's not forget that 20 years ago, Apple wouldn't have thought of developing a competitor to the Walkman. Ten years ago, Apple wasn't making smartphones. Three years ago, no one talked about an Apple television set. But here we are.
3. Acquire Hulu or Netflix (NASDAQ: NFLX)
Netflix might be
feeling the burn of angry customers who vowed to abandon the service
when the price increase goes into effect, but the company is still one of the hottest entities in streaming video. Netflix built, branded and revolutionized the idea of through-the-mail DVD rentals. Now it is attempting to do the same with online movie streams, albeit with
increased competition.
GOOG) is
particularly impressed, as evidenced by rumors of a buyout and the introduction of YouTube's
Cosmic Panda.
Great, but should Apple REALLY buy either of these companies?: From a consumer perspective, it might be better if Apple – which is fairly interested in
home entertainment – owned Hulu instead of Google. But on the whole, Apple doesn't need either entity. While one or both of these companies could provide the Steve Jobs empire with an easy intro into a very lucrative market, Apple has done a tremendous job of creating and refining iTunes. Why sacrifice all that work by transforming or splitting that business with a streaming entity? Wouldn't it be better to offer a streaming version of iTunes instead?
4. Launch a Full-Fledged Video Game Division
Apple is so determined to convince us that our phones don't need buttons that it completely overlooks the fact that video games do – good games, at least. With close to $80 billion at hand, Apple could invest in making or publishing
real games made by
real developers who could potentially solve this issue (or simply knock some sense in Jobs and convince him that buttons are necessary).
Whatever the case, Apple is missing out on billions of dollars in prospective video games sales. The company
makes a fortune selling hardware, but earned less than $700 million on software during the third quarter. That's sad, but it shouldn't be too surprising. In addition to
killing off Final Cut Pro, Apple is famously known for
letting Bungie (the creator of Halo, the multi-billion-dollar franchise Microsoft (NASDAQ:
MSFT) now commands) slip through the cracks. While Apple hardware, Mac OS X, and iOS are often praised, the company's software is frequently criticized.
By continuing down its current path, Apple won't change that. Maybe Apple doesn't care. But when you consider the billions of dollars poured into the game industry each year, the company is clearly missing out. At the very least, Apple should be making its own successful 99-cent apps and games.
What if Apple does not want to compete with an industry stalwart like Nintendo?:every last cent from any future games that sell 100 million downloads.
Follow me @LouisBedigian© 2026 Benzinga.com. Benzinga does not provide investment advice. All rights reserved.
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