Market Overview

Woppy, the maker of educational subscription boxes for kids, attends the Wall Street Journal's Tech Live event in CA, on October 21-23, 2019


NEW YORK, Oct. 21, 2019 /PRNewswire-PRWeb/ -- Woppy, an award winning subscription based monthly physical art, and STEM Game Boxes Company for preschoolers announced today its participation in WSJ Tech Live, a global technology event series where WSJ editors, executives, founders and investors meet to discuss the critical topics impacting technology and business. This three-day event will be held on October 21-23, 2019, in Laguna Beach, California.

Woppy's Management Team is attending the conference to showcase the newly launched hands on science, math, art, technology and engineering focused game boxes. Mr. Rasim Cin, the CEO of Woppy indicated that "Our monthly delivered boxes keep the kids away from screens while helping the preschoolers fall in love with STEM and art through proven cognitive theories and friendly characters. We know and believe that the $25 billion Global Toys market needs Woppy's approach of building communities of parents to engage them in their children's brain development, as 90% of it happens before the age of 5. We are very happy and honored to partner with WSJ Tech Live to showcase our products globally first time in Laguna Beach CA event. I'd like to thank WSJ Tech Live to give us the opportunity for explaining our STEM based innovative curriculum to help understand concepts such as AI, Green Economy and Blockchain as well as art and family interaction"

Woppy has recently been selected by Amazon to export its product range also to the European Markets such as Germany, the UK, Italy, Spain and France. Woppy team consists of multidisciplinary experts who create future engineers games, future artists game in the physical Game R&D Lab.

About Woppy: Woppy's 5 characters enable kids learn math skills (with the Character Rigel); tech skills (via Sirius); art talents (via Alphecca); sustainability skills (via Agena); and architecture/ engineering skills (via Spica). The games are created on 4C methodology: 1.Collect data from kids centered resources such as Montessori Education, Multiple Intelligence Theory created by Harvard Professor Howard Gardner, and Neuroscience, 2. Create unique story flow (art game, Green Economy Game, and Robotics Game) for early ages, 3. Check relevance to cognitive theories, 4. Combine everything in hands on game boxes in our Game Research and Development Labs. Woppy's "Never ending game of play" concept enables 3-6 years old age group to develop the critical social emotional skills as well as increase their cognitive potential, and activate kids-parents life lasting communication and introduce STEM disciplines from early ages.



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