Market Overview

Global Mobile Games & Dating Apps Market 2018 -


The "Global
Mobile Games and Dating Apps Market"
report has been added to's

Gaming has become an inevitable part of the digital industry
because of the several factors of influence, including:

Population growth - since gaming is a mass-market, the increase of the
potential customers leads to the increase of the actual customers.

Increase of the games and apps offered in the market. VentureBeat
company provided the statistics that every day nearly 500 games are
launched on different platforms globally. This report was provided at
the beginning of 2016 and stated that there are more than 17,000 PC and
consoles games as well as over 800,000 mobile games. According to these
calculations, the number of mobile games is expected to exceed 1.16
million by the beginning of 2018.

Quality increase. Because of the big number of different mobile games,
the competition is higher than ever and newly launched games are
required to be adequate to the growing demand.

Price growth and monetization. The increasing quality requires modern
technologies and human resources. The business side of the gaming is
stronger than the entertainment side, and therefore the increase of the
prices happens. There are two types of games in terms of monetization.

First type are the games of the idea, they are not complicated and
required less resources than the second group. These games though
monetize through advertising.

Second group of games are more complicated and there is strong demand
for the rapid investment return. Their services usually require more
money, and thus there are games with bigger number of paid features.

One of the surveys held in 2016 stated that only a few hundred companies
gross over $1 million in 2016. 17% of game developers receive no revenue
while 15% earn over $1,000 per month.

These factors resulted in the state of the market where global revenue
from gaming has exceeded USD 100 Bn in 2016. Mobile games market growth
is also constant with the expectation of over $40 Bn revenue.

As for the mobile gaming market, its share is growing as well with the 3
p.p. CAGR before 2020.

Key Topics Covered

1. Game Market Overview

1.1. General Market Overview

1.2. Market Penetration Effectiveness

1.3. Games Market Competitive Environment

1.4. Mobile Gaming Apps Profitability

1.5. Other Based Games

2. Consumer Analysis and Potential of the Countries

3. Comparative Analysis of Successful ICO Stories (Strong and Weak Sides)

4. Crypto Currency and Blockchain Regulation Worldwide

5. List of Tables, Graphs & Charts

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