Market Overview

Global Amusement Park Market 2018-2022 - The World's Leading Parks are Cedar Fair Entertainment, Comcast, The Walt Disney Company, Merlin Entertainments & SeaWorld Parks & Entertainment - ResearchAndMarkets.com

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The "Global
Amusement Park Market 2018-2022"
report has been added to ResearchAndMarkets.com's
offering.

TheGlobal Amusement Park Market will register a CAGR of 8.2% by 2022.
However, the market's year on year growth rate will gradually decrease
over the next few years.

Global Amusement Park Market 2018-2022, has been prepared based on an
in-depth market analysis with inputs from industry experts. The report
covers the market landscape and its growth prospects over the coming
years. The report also includes a discussion of the key vendors
operating in this market. To calculate the market size, the report
considers the revenue generated from various sources including tickets,
hospitality, merchandising, and others.

According to the report, one driver influencing this market is the
increase in international tourism expenditure. The tourism industry
offers advantages such as revenue regeneration and job opportunities.
One trend affecting this market is the rising adoption of
mobile-ticketing apps. The introduction of mobile-ticketing apps is an
innovative way of tracking the consumers' preferences, behaviour, and
their purchasing patterns.

Further, the report states that one challenge affecting this market is
the risks associated with amusement parks. Amusement parks are great
sources of entertainment and offer unique, thrilling, experiences to
consumers.

Key vendors

  • Cedar Fair Entertainment Company
  • Comcast
  • The Walt Disney Company
  • Merlin Entertainments
  • SeaWorld Parks & Entertainment

Key Topics Covered:

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: RESEARCH METHODOLOGY

PART 04: MARKET LANDSCAPE

PART 05: MARKET SIZING 2017-2022

PART 06: FIVE FORCES ANALYSIS

PART 07: MARKET SEGMENTATION BY SOURCES OF REVENUE

  • Comparison by sources of revenue
  • Tickets
  • Hospitality
  • Merchandising
  • Others
  • Market opportunity by sources of revenue

PART 08: CUSTOMER LANDSCAPE

PART 09: REGIONAL LANDSCAPE

  • Geographical Segmentation
  • Regional comparison
  • Market opportunity

PART 10: DECISION FRAMEWORK

PART 11: DRIVERS AND CHALLENGES

PART 12: MARKET TRENDS

  • Rise in popularity of IoT-enabled theme parks
  • Rising adoption of mobile-ticketing apps
  • Introduction of virtual theme parks

PART 13: VENDOR LANDSCAPE

  • Overview
  • Landscape disruption
  • Competitive scenario

PART 14: VENDOR ANALYSIS

  • Vendors covered
  • Vendor classification
  • Market positioning of vendors

For more information about this report visit https://www.researchandmarkets.com/research/wmzc9q/global_amusement?w=4

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