Market Overview

Asia-Pacific Digital Gaming Market Analysis & Forecasts 2018-2023, With an Expected CAGR of 23.1% - ResearchAndMarkets.com

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The "Asia-Pacific
Digital Gaming Market (2018-2023)"
report has been added to ResearchAndMarkets.com's
offering.

The Asia Pacific Digital Gaming market is expected to grow at a CAGR of
23.1% leading to a massive revenue of USD 241.56 Bn by 2023.

Asia-Pacific is forecasted to be the largest digital gaming market in
the world, with China being the biggest contributor to its growth. Among
all digital activities, digital gaming has become one of the dynamic
digital cultures, particularly for the youth of the region. The
popularity of digital games in Asia Pacific is growing at an
unprecedented rate.

Asia Pacific presents a market with diverse preferences for all gaming
platforms- PCs, mobiles, and consoles. Though most of the revenues of
digital games in 2017 came from mobile gaming, PC and Console gaming are
also highly preferred. PC gaming is an important means of entertainment
in the APAC region given the fact that Korea has a number of dedicated
gaming rooms called PC bangs where gamers play multiplayer games, and
digital games portal Steam (by VALVE) has unrestricted access to Chinese
gamers. Also, Japan is home to major companies like Sega, NAMCO, etc.,
which contribute hugely to PC gaming revenues.

By platforms, the market is segmented into PC games, mobile games, and
console games. Among these segments, mobile games is the fastest growing
segment, as well as the biggest revenue generator, as most of the
revenues, comes from China and India, which represent two of the most
populous markets with huge potentials for growth.

Companies Mentioned

  • Tencent Games
  • Nintendo
  • GungHo Online
  • NetEase
  • Sony
  • Dhruva Interactive
  • Eyedentity Games
  • Gravity Games
  • NCsoft
  • Nazara Technologies

Key Topics Covered:

Chapter 1: Executive summary

Chapter 2: Introduction

Chapter 3: Asia Pacific Digital Gaming market - overview

Chapter 4: Asia Pacific Digital Gaming market segmentation - by platform

Chapter 5: Asia Pacific Digital Gaming market segmentation - by revenue
models

Chapter 6: Asia Pacific Digital Gaming market segmentation - by genres

Chapter 7: Asia Pacific Digital Gaming market segmentation- by countries

Chapter 8: Major digital gaming segmentation-by countries

Chapter 9: Asia Pacific Digital Gaming spend analysis

Chapter 10: Competitive landscape

Chapter 11: Market Share of Companies

Chapter 12: Conclusion

Chapter 13: Appendix

For more information about this report visit https://www.researchandmarkets.com/research/k2tvvd/asiapacific?w=4

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