Market Overview

Latin American Digital Gaming Market Analysis & Forecasts 2018-2023, With an Expected CAGR of 11.4% -


The "Latin
America Digital Gaming Market (2018-2023)"
report has been
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The Latin America Digital Gaming Market is expected to grow at a CAGR of
11.40%, leading to a revenue of USD 6.29 Bn by 2023.

Latin America is one of the emerging Digital Gaming market. Governments
in Latin America have recognized the industry, and it is identified as
an important part of the industry promotion agencies and their business
events. Video games is one of six industries of the MICSUR, the Southern
Cultural Industries Market. In 2017, revenues from PC, mobile, and
console in LATAM were almost equally shared. However, the mobile segment
is expected to become the largest segment in terms of revenue share in
the coming years. While mobile gaming will take off in this region's
market, consoles are forecasted to grow at the same pace or slightly
higher after the release of the new generation consoles.

The distribution and marketing for digital games are being revamped in
the region. Companies like Sony and Microsoft have new programs for
their console markets in Latin America that are open to independent
developers and small studios, which in turn will strengthen console
gaming in the region.

By platforms, the market is segmented into PC games, mobile games, and
console games. Among these segments, the mobile games is the fastest
growing segment, as well as the biggest revenue generator of 2017.

Companies Mentioned

  • Activision Blizzard
  • Electronic Arts
  • Take Two Interactive
  • Zynga
  • Microsoft Corporation

Key Topics Covered:

Chapter 1: Executive summary

Chapter 2: Introduction

Chapter 3: Latin America Digital Gaming market - overview

Chapter 4: Latin America Digital Gaming market segmentation - by platform

Chapter 5: Latin America Digital Gaming market segmentation - by revenue

Chapter 6: Latin America Digital Gaming market segmentation - by genres

Chapter 7: Latin America Digital Gaming market segmentation- by countries

Chapter 8: Major digital gaming segmentation-by countries

Chapter 9: Latin America Digital Gaming spend analysis

Chapter 10: Competitive landscape

Chapter 11: Market Share of Companies

Chapter 12: Conclusion

Chapter 13: Appendix

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