Market Overview

$171.7 Billion Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2018-2023 -


The "Gaming
Market: Global Industry Trends, Share, Size, Growth, Opportunity and
Forecast 2018-2023"
report has been added to's

The global gaming market reached a value of US$ 98.5 Billion in 2017

Gaming, also known as video games or electronic games, refers to a
computer application which is played with a certain set of rules. It
involves mental or physical stimulation that provides entertainment and
relaxation to the player or the spectators. Gaming is a powerful tool
that can help children in developing certain life skills and can also
aid the educators in seeking ways to supplement classroom teaching. The
gaming sector has been revolutionized with the advent of advanced
graphical engines and information technology.

The increasing proliferation of mobile phones and easy availability of
games on the internet along with innovations in both hardware and
software are expected to have a positive impact on the growth of the
global gaming market. In addition, the growing adoption of mobile and
browser games which offer free-to-play business models is another trend
that is gaining traction in the gaming market. Further, with the rising
popularity of e-sports, multiplayer video game competition between
professional and amateur players, the gaming market is witnessing an
accelerated growth worldwide.

Some of the other factors propelling the gaming market are empowering
nature of games; availability of different genres, such as strategy,
action, simulation, etc.; and a shift from physical games to online

Looking forward, the global gaming market is projected to reach a value
of US$ 171.7 Billion by 2023, expanding at a CAGR of around 10% during

Market Summary:

  • Based on the device type, the global gaming market has been segmented
    into consoles, mobiles and tablets, and computers. mobiles and tablets
    currently account for the largest share followed by consoles and
  • Based on the platform, the market has been segmented into online and
    offline. The offline segment currently accounts for a larger share.
  • Based on the revenue type, the market has been segmented into game
    purchase, advertising and others.
  • Based on genre, the market has been segmented into adventure/role
    playing games, puzzles, social games, strategy, simulation and others.
  • Based on the age group, the market has been segmented into adult and
    children. Adult games currently dominate the global gaming market.
  • Region-wise, Asia Pacific accounts for the largest market share. Other
    major regions are North America, Europe, Middle East and Africa and
    Latin America.

Key Topics Covered:

1 Preface

2 Scope and Methodology

3 Executive Summary

4 Introduction

5 Global Gaming Market

6 Market Breakup by Device Type

7 Market Breakup by Platform

8 Market Breakup by Revenue Type

9 Market Breakup by Genre

10 Market Breakup by Age Group

11 Market Breakup by Region

12 Competitive Landscape

  • Sony
  • Nitendo
  • Microsoft
  • Apple
  • Disney
  • Ubisoft
  • Zynga
  • Facebook
  • Konami
  • Sega

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