Market Overview

Good Gaming CEO David B. Dorwart Issues November Update to Shareholders


Kennett Square, PA, Dec. 12, 2017 (GLOBE NEWSWIRE) -- Good Gaming, Inc. (OTC:GMER) (the "Company") CEO David B. Dorwart is pleased to provide his latest monthly corporate update for the month of December 2017 through the issuance of a letter to shareholders.

David B. Dorwart, CEO, stated as follows:

November 2017 proved to be a very busy month for Good Gaming as we continue to make excellent progress towards our goal of building both a scalable and profitable business model in the online esport gaming industry.

As we have discussed, we are currently focused on three aspects of the gaming sector:   

1. Hosting and running a great, profitable Minecraft division.

We will do this with our current server through organic growth or through acquisitions which will provide scale to our revenue numbers.

2. Being a great Tournament provider.

Our first step in this would be our LAN Center strategy. We want to be involved with the LAN Community in some capacity, either by being in Joint Ventures with LAN Center experts or by running our tournaments within already established LAN Centers.

Either way, we believe the LAN Center business is an important piece of the Gaming environment. It brings important human social needs together with the virtual world of gaming.

3. Being a great content aggregator.

In esports, knowledge is power. Games are highly complex involving significant player and team strategies. Understanding game mechanics is essentially limitless and analyzing trends in everything from map positioning, player roles, and team theory can give an edge to a competitor.

The need for sourcing game data has never been greater. In the past two years, Good Gaming has seen a slew of startups focused on this emerging market. And, since viewers, players and games all take place online, it only makes sense that the need for gathering and capturing digital content will remain in its future as the esports industry continues to show exponential growth.

Good Gaming is determined to become the "go-to" place where gamers can learn what is currently happening in esports, the gaming community and strategic play through game metrics, pro-player performance, team performance and other meaningful stats.

By driving traffic to our site from players looking for competitive advantages, we plan to exploit additional opportunities that will derive multiple revenue streams to the company by fueling the esport ecosystem with content.

Minecraft Division

November was a very busy month for us relative to the Minecraft part of the business. As a reminder, it has always been our intent for this part of the business to be a money maker for us.  In short, our immediate goals are to have our revenues exceeding our expenses in this division.

I am happy to report that during this month we achieved that goal by focusing on revenue enhancing products and special promotions, while also keeping our expenses static month over month.

A few highlights from November:

●      We introduced a new rank (Supreme) and began accepting preorders.

●      Thanks to a very good Black Friday weekend, our revenue from microtransactions was up 48% over October and we have more than doubled our September revenue.

●      Overall transactions increased to more than 500 individual transactions.

●      November also brought a new all-time high concurrent player count with 673 Minecraft players online at once. 

I am proud of our Minecraft team for their speed and efficiency in hitting their targets of revenue production and continual increases of concurrent players on our Minecraft server. We have implemented KPIs (Key Performance Indicators) and internal indicators in order to give our Minecraft team achievable goals to hit each month, while also gauging whether we are heading in the right direction. This is our way of focusing our Minecraft team on important indicators that help to meet and achieve goals, so our overall story and results turn out exactly the way we expect them to.

Additionally, we are happy to report we have now completed all redesigns and server changes and are now able to focus on growing our player base which should relate to increased revenues. We also plan on continuing to explore various opportunities which include teaming with influencers as well as other servers in order to create additional synergies. We have been working hard on our new Battle Royale game mode (exclusive to Good Gaming), as well as other unique holiday packages. We see the holidays as a perfect time for our players to have the time to engage with us and experience our new server highlights. Our team is highly motivated and excited as they continue to bring new ideas to our Minecraft business.

When it comes to looking for additional opportunities to scale our Minecraft business by way of the acquisition of additional successful servers, we are fully engaged in this strategy. We have already identified several targets for acquisition and will be pursuing these targets in the very near future. We believe by using successful strategies we have implemented and demonstrated over the last few months and applying them to additional servers, we will have the unique opportunity to scale our overall Minecraft server revenues more expeditiously than by growing only one server. This strategy is repeatable for the foreseeable future and it's our intent to quickly take advantage by executing on this plan.

LAN Centers

Our LAN Center business division is probably to most scalable business model we have and certainly the most ambitious. Building out a community of LAN Centers is not an easy task simply because there are no profitable workable models out there that we can duplicate. Truth be told, if we could simply model an already successful community of LAN Centers, we would.  However, this is not the case. We have identified that the esports industry is in need of a community of local neighborhood centers that are tied together in order to build a robust global community. This part of the business is missing for a segment of esport players. We see an opportunity to exploit this void and intend to build that part of the business.

Because of this, we continue to explore and evaluate opportunities in the LAN Center space. We have traveled and met with several individuals who we feel are doing things correctly and who would rather be a part of a bigger picture than to stand alone with their own individual story. We hope to have partners identified and to begin opening centers as soon as our first quarter of 2018.

Tournaments and Leagues

Our Tournaments and Leagues strategy is ideally contingent upon our ability to get involved in the LAN Center community. We feel it's easier to control the outcome of our message with the partners involved in our vision of how a LAN Center gaming community should be.

On the league side, we have added personnel and have begun to scope the structure for our "in-person" leagues. We hope to have our structure completed by the end of the year and plan to begin executing the strategy by early next year.

In conclusion, we are feeling good and extremely optimistic with our last 30 days of progress.  Although our only real financial progress came from our Minecraft division, our strategy meetings have been rewarding with those we have spoken to, as it relates to the other parts of our business, and the new model we are in the process of implementing. I am confident we will eventually partner with companies in this esports world that are important to partner with. These companies will have the same goals, same vision and same values that we have, which will eventually bring shareholder value to our company and to all our shareholders.

Until next month, game away!

David B. Dorwart

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About Good Gaming:

Good Gaming is a leading competitive online tournament gaming and social network platform targeting over 250 million esports players and participants worldwide who want to communicate with each other, develop strategies and compete at novice, competitive and professional levels. Depending on a Gamer's level of skill, players have the ability to win tournaments which include prize money, gifts and raffles. Good Gaming recently confirmed its partnership with one of the world's leading games publishers and is launching a series of tournaments in 2017. The esport industry has experienced exponential growth going from $500 million to $1.2 billion over the last two years with industry analysts forecasting a $5 billion global industry by 2020.

Safe Harbor

This release contains statements that constitute forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These statements appear in a number of places in this release and include all statements that are not statements of historical fact regarding the intent, belief or current expectations of Good Gaming Inc., its directors or its officers with respect to, among other things: (i) financing plans; (ii) trends affecting its financial condition or results of operations; (iii) growth strategy and operating strategy. The words "may," "would," "will," "expect," "estimate," "can," "believe," "potential" and similar expressions and variations thereof are intended to identify forward-looking statements. Investors are cautioned that any such forward-looking statements are not guarantees of future performance and involve risks and uncertainties, many of which are beyond Good Gaming Inc.'s ability to control, and that actual results may differ materially from those projected in the forward-looking statements as a result of various factors. More information about the potential factors that could affect the business and financial results is and will be included in Good Gaming Inc.'s filings with the Securities and Exchange Commission.

Public Relations and Shareholder Information:

Joseph M. Vazquez III

Phone: (800) 686-5044


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