World Wrestling Entertainment Inc is a Delaware Corporation. The Company is engaged in the production and distribution of content through various channels, including over-the-top WWE Network, television rights agreements, pay-per-view event programming, live events, feature films, licensing of various WWE themed products, and the sale of consumer products featuring its brands. The Company is organized in following principal activities: Media division, Live streaming, Consumer products Division and the WWE Studios. The media division consists of WWE Network available in more than 180 countries and territories, including the United Kingdom, Canada, the Middle East, and Ireland, among others. Subscribers can access all of WWE's live pay-per-view events, exclusive original programming and more than 4,300 hours of video-on-demand library. WWE Network content includes exclusive original programming, including Breaking Ground, Swerved and Stone Cold Podcast as well as exclusive live in-ring specials, including its 2015 broadcasts of The Beast Live from Tokyo, Live from Madison Square Garden, and its live NXT Takeover specials, among others. Television programming, which includes RAW and SmackDown. Content distributed through home entertainment channels has included themed compilations from the Company's vast archives as well as releases of the Company's pay-per-view events. Digital Media utilizes internet to promote its products and brands. The live events include ticket sales and travel packages for live events. The consumer products division includes Licensing consists of royalties or fees related to various WWE themed products such as video games, toys and apparel; Venue Merchandise consist of sales of merchandise at live events; and WWEShop consist of sales of merchandise on website through WWEShop internet storefront and on distribution platforms, including Amazon. The WWE Studios consist of investing in, producing, and/or distributing of filmed entertainment. For the Company's live, television, WWE Network, pay-per-view and movie audiences, it faces competition from professional and college sports, other live, filmed, televised and streamed entertainment, and other leisure activities. It competes with entertainment companies, professional and college sports leagues and other makers of branded apparel and merchandise. It will face increased competition from websites and mobile and other internet connected apps delivering paid and free content, as streamed media offerings continue to expand.