Research and Markets: Mobile Gaming Piracy: Market Analysis, Initiatives and Solutions to Defeat Game Piracy in 3G, LTE and the Cloud Ecosystem
Research and Markets (http://www.researchandmarkets.com/research/zpn9mv/mobile_gaming) has announced the addition of the "Mobile Gaming Piracy: Market Analysis, Initiatives and Solutions to Defeat Game Piracy in 3G, LTE and the Cloud Ecosystem" report to their offering.
With mobile gaming taking on an increasingly more prominent role among gamers, and representing an increasingly important source of revenue for game developers, the issue of mobile gaming privacy has become a very hot topic. Pirated games are by definition those games that have stolen intellectual property in the form of a look-alike game, core design, engineering, or even actual software.
Billions of dollars are at stake to the rightful owners of mobile game offerings. Furthermore, a single successful piracy can create a manifold effect from the gamer's perspective as their as their mobile/wireless device may be compromised and/or their private data may be leaked, including bank account & credit card information.
This research evaluates the mobile security ecosystem as it pertains to piracy, mobile gaming vulnerability patterns/behaviors, piracy incidents case studies by platform, vendor solutions, country specific gaming market & security issues, business impact of piracy, and strategies to protect security and reduce piracy threats.
Countries Analyzed in the Report:
USA, UK, France, Germany, Russia, India, China, Japan, Australia, Emerging Asia, Europe, North America, Latin America, and Africa
- Mobile network operators
- In-app virtual currency providers
- Social and location game providers
- Government and regulatory institutions
- Mobile game developers and publishers
- Mobile network infrastructure providers
- Mobile anti-virus and security software providers
- Content and application mediators and aggregators
For more information visit http://www.researchandmarkets.com/research/zpn9mv/mobile_gaming